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Version Iterations
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Adapted Applications
160+ Total Clients Served

Since 2018, the tool has undergone 175 iterations, evolving from source code version to the current universal version. Starting from internal company use to later connecting with external customers, we have gone through a long journey. We have released more than 120 free trial versions externally, finally achieving obfuscation support for the full iOS platform technology stack.

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Functions

Services

Language Obfuscation

Language Obfuscation

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Supports obfuscation, source code expansion, and constant encryption for various types, fields, functions, etc. in c/c++/oc/swift/dart languages.

Comprehensive Languages
Call Stack Obfuscation

Call Stack Obfuscation

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Supports call stack obfuscation for c/c++/oc/swift/dart languages, with obfuscation rate over 95%, capable of everything.

Better Effect
Dual Symbol Table Strategy

Dual Symbol Table Strategy

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After obfuscation, the dSYM file can be restored after submission, without affecting online crash log collection.

Continuous Iteration
Resource File Obfuscation

Resource File Obfuscation

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Can rename, destroy signatures, and encrypt any resource files without affecting program stability.

Professional Protection
Seamless Xcode Debugging

Seamless Xcode Debugging

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Can directly debug obfuscated project code in Xcode, with powerful debugging assistance.

Easy Debugging
Comprehensive SDK Isolation

Comprehensive SDK Isolation

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The runtime support SDK of the obfuscation program has independent characteristics for each build, ensuring users do not interfere with each other.

Safe & Reliable

Installers

Choose Your Platform

Please choose the installer that matches your system.

macOS

Full feature support (Apple Silicon)

  • CPU Architecture:arm64
  • OS Requirement:macOS 11+

macOS

Full feature support (Intel)

  • CPU Architecture:x86_64
  • OS Requirement:macOS 11+

Windows

Partial feature support

  • CPU Architecture:x86_64
  • OS Requirement:win10 / win11

Pricing

Pricing Plans

Trial Version (Single App)

A solution limited to a single Bundle Id, only for publishing one application.

¥2999

  • One-time Payment
  • One Submission Guidance
  • 5-Year Tool License
  • Limited Supply

Starter Edition (Monthly)

No Bundle Id limit, 3 isolation solutions, non-repeating features.

¥800-1600

  • Monthly Payment
  • Limited to One Machine
  • Technical Support (Optional)
  • All‑in‑One Toolkit (Optional)

Enterprise Edition (Monthly)

No Bundle Id limit, 9 isolation solutions, non-repeating features.

¥2199

  • Monthly Payment
  • Limited to Two Machines
  • Technical Support
  • All‑in‑One Toolkit

Duplicate Detection Service (Per Time)

One IPA static analysis, can generate a report, clearly showing various indicators.

¥299

  • Symbol Table Comparison
  • Program Resource Comparison
  • Dependent SDK Information
  • Sensitive Word Information

App Submission Service

Our professional team will submit your obfuscated app to the App Store for a smoother approval process.

面议

  • No fee if approval fails
  • One free after-sales support
  • Delivery of relevant configurations
  • Tool usage guidance

Additional Device License

Increase build device limit (temporary device license), suitable for customers with multiple Mac devices

¥500

  • Cleared on Renewal
  • Validity Period Equals Renewal Duration

History

Important Version History

Getting Started

v0.1 Version

Supports source-level obfuscation for Objective-C projects

2019 - Year End

The first internal version, used internally in the company, only supported a few old social projects, when approval was not so strict.

v0.5 Version

Supports simple Swift projects and OC mixed projects

2020 - 2021

The beginning of headaches, gradually discovering that language has become an obstacle, more and more problems, the tool is very difficult to use.

v1.1 Version

Adapted to Cocos Family Series

2021 - 2022

Started receiving requests to publish game projects developed with cocos2d-x, cocos2d, cocos-quick and other technologies, so we began active testing and adaptation work.

Coming of Age

v1.3 Version

Adapted to Unity3d Projects

2022 - 2023

We perfectly support Unity3D projects too, it's not easy, during which we started the crazy path of technical routes.

v1.5 Version

Started supporting Xcode15 and adapting to Xcode16

2024 - 2025

MacOS upgrade is a big pitfall, making our team suffer again, please say hello to the Apple MacOS team for me.

v1.6 Version

Flutter Version Arrives

2024 - 2025

Never thought we would adapt Flutter projects, the technical routes for publishing have started to diverge in recent years, a new beginning!

User Experience

User Real Feedback

Frequently Asked Questions

I want to try an experience version first to see the effect

How should I apply?

Faq

Frequently Asked Questions

Supports various language mixed compilation c/c++/OC/OC++/swift/dart, all languages mixed compilation, no developer adjustments needed.

Static .a libraries and static frameworks can go through project obfuscation. To harden a Framework / SDK itself at IR (Crab Directed Hardening, same family as OLLVM), use the Framework hardening entry. A prebuilt Dynamic Mach-O with no IR left is not supported on either path.

Please rest assured to try, we have a large number of successful online cases, you can personally verify.

Project obfuscation covers static .a libraries and static frameworks. Dynamic Mach-O frameworks do not use that entry. If the Framework still compiles through LLVM and has IR, Crab Directed Hardening (IR-level, OLLVM-like) can be evaluated. A stripped dynamic library with no IR cannot.

The tool works at the build-system level on symbols, resources, and call stacks so each build can have independent characteristics, which helps with 4.3 and 2.3.1 class issues. Review still depends on whether the app itself complies. We do not promise approval.

See all frequently asked questions

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